T.StartPost();
So I wanted to do another blog post a little while ago but just couldn't get what I wanted to say, down in text. This time it's a bit different haha, this is some updates about life in general I guess and some other things as well.
One thing I wanted to talk about is the new program I put out, P90X Workout Tracker Program.
You can find it here P90X Workout Tracker Program
PWT is a program to be used with P90X the crazy home workout program. With P90X it's pretty much drilled into you that you need to record your results so you can see what you did last time to improve the next time. In my Tools Development class I had to make a program that fit with a lot of C#/WPF principles (MVVM patterns and LINQ and such like that) so I decided to make a program that I would end up using later, the PWT.
Having just started up P90X again today, I came across one thing I need to update in this version (as a minor tweak) and that's make it so the program will accept text and not just numbers in the reps area so you can say how many kg's/lbs or what color of band you did etc, so that will be in a update pretty soon I hope.
Other than that, it's been some updates to my portfolio site as well as making a spot to host the program.
I've been kind of educating some people on The Dead Linger forums on how to model and texture things better than they currently have been which is kinda fun cause I get to see some results already as they progress.
I'll post when I make updates to the program as well as other stuff I remember I wanted to post about, later on.
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Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts
Monday, April 1, 2013
Tuesday, May 29, 2012
T.StartPost();
Well, here's another post. I'm still not sure what to really put in these (I'm really in a crunch time for my exams right now) so I figured I'd list a few things that I will hopefully get to post about (or would like to)
-Some basic HLSL shaders would probably be fun (a geometry shader might be in there at some point too...although they are annoying...) probably basic diffuse, specular, normal mapping maybe some cube mapping.
-I might post some stuff about the A* Pathing that I used for the exam game that I'm making right now and how to go about doing the checks and the general way for 4 direction A* searching (8 isn't that much harder, just adding more checks)
-If I get the time I still want to finish developing my GUI for an inventory that would use some STL containers to make it switch between two "packs" etc.
Again, maybe some other topics people suggest.
I guess one of the projects besides my Exam Game that I'm making is a project I am starting tonight actually. It's based on this image that is floating around the web currently...The Chainsaw Katana.
So I started modeling this in 3dsMax a lil while ago. I have the very bottom of the hilt done (had some issues on how I wanted to make it look compared to the picture so had to do it a few times before I was happy with it.) and a basic blockout of the hilt part (still debating on whether or not I should model the braids or just nDo it and then use the Normal Map for the textures as well (think in the long run it will be easier.
This is my project for giving me a much needed break from actual programming (still have to read my theory but hey, it's a work in progress).
Well thanks for reading, I'll probably add pictures later or in the next post.
T.Out();
T.Edit();
Here's the first WIP pic, just the hilt (haven't made the pull cord on the bottom or whatever the side circle thing is) gonna have to find some ref of chainsaws I think to make the next big piece believeable.
T.Out();
Well, here's another post. I'm still not sure what to really put in these (I'm really in a crunch time for my exams right now) so I figured I'd list a few things that I will hopefully get to post about (or would like to)
-Some basic HLSL shaders would probably be fun (a geometry shader might be in there at some point too...although they are annoying...) probably basic diffuse, specular, normal mapping maybe some cube mapping.
-I might post some stuff about the A* Pathing that I used for the exam game that I'm making right now and how to go about doing the checks and the general way for 4 direction A* searching (8 isn't that much harder, just adding more checks)
-If I get the time I still want to finish developing my GUI for an inventory that would use some STL containers to make it switch between two "packs" etc.
Again, maybe some other topics people suggest.
I guess one of the projects besides my Exam Game that I'm making is a project I am starting tonight actually. It's based on this image that is floating around the web currently...The Chainsaw Katana.
So I started modeling this in 3dsMax a lil while ago. I have the very bottom of the hilt done (had some issues on how I wanted to make it look compared to the picture so had to do it a few times before I was happy with it.) and a basic blockout of the hilt part (still debating on whether or not I should model the braids or just nDo it and then use the Normal Map for the textures as well (think in the long run it will be easier.
This is my project for giving me a much needed break from actual programming (still have to read my theory but hey, it's a work in progress).
Well thanks for reading, I'll probably add pictures later or in the next post.
T.Out();
T.Edit();
Here's the first WIP pic, just the hilt (haven't made the pull cord on the bottom or whatever the side circle thing is) gonna have to find some ref of chainsaws I think to make the next big piece believeable.
T.Out();
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